What I am asking is how to improve panning smoothness on FCP X without doing other stabilization. My bigger platforms work much better, but this small platform is water proof, so there is reason for it to exist too. There always is some conditions that the panning will fail. Anyway this was a test flight focusing to panning performance, smooth corrections on forest is ok, on faster pans there is still some aspects to improve.īecause this is a small platform and follow yaw configuration, it likely never will be perfect panning on all conditions. On this one, framing was not perfect, flight bath was not perfect, those I need to practice and do better. Technically? If you want to apply any kind of in-the-post picture refinement, you need a 1st class source- material … if you want 'flow', start with stabilizing hardware in cam, gimbal, drone. In short: I don't care, even care for smoothness, it looks like 'game' in the early 21st (yes, I've seen the Phantom's shadow on the tree and roof) - could be 'practical', but that 'pixel mud' is just boring. 'Leaves' brake most codecs the neck… proofen by that clip. Your example looks - for me! - terrible! This overdone HDR look (the purple sky at the end!), and especially the obviously recompression loss of - I guess, at last: - 5 generations of back'n forth compression offends the eye (there's no quality differrence watching that in 720 or 240 …). Your last example is what I called robo-pan, you call it 'computer game like camera movement' … although you a like to discuss on a pure technical level, 'film' has allways meta-layersof content and meaning, what affects the audience.
The best solution is to have the gimbal well tuned also for panning and tilting, but sometimes the tuning is not perfect.Įspecially 4k video when published at 1080P gives good room for cropping the frames to smooth the pans, but manually done that would take too much time, I am looking for tools to do that job. The stabilization is needed only for smoothing the camera moves when it is moved on purpose, with joystick or gimbal follow functionality. The gimbal stabilizes the image really well (keeping the camera on place when the outer frame moves) there is no post stabilization needed for that. Also changing the frame rate could be used, but not if there is much moving objects on the video.
What I would like to archive is smoothing the pan speed and pan starts and stops by simply reframing the frames. The problem with FCP stabilization tools is that they are indeed computing too much. On that regard this example was not that good, often there could be also moving objects on the video though That was my thought too after seeing the end result, it looks much like panning a photo (though there is some waves visible at the start and exposure changes turing the pan)